In this course you will learn to create a photo-real game prop using modern game art production techniques. You will gather reference, generate a base model, create a high polygon model, bake details onto a low poly model, and then texture and present a final portfolio piece. This course is aimed at students who have some knowledge in 3d and game art and would like to learn more advanced techniques employed in the creation of modern game assets. We will be using Maya, Zbrush, Marmoset, and Substance Painter extensively throughout the course. When you are finished you will have your own model based of of a real-world prop suitable for use in modern game engines.
Familiarity with Maya 3d modeling software essential, basic knowledge of zbrush, substance painter, and marmoset also needed.
- 5 stars80%
- 4 stars20%
来自CURRENT GEN 3D GAME PROP PRODUCTION的热门评论
Very Good Course for new as well as Intermediate 3D Game Artists
I was familiar with some of the aspects of game development but I still learned a ton of new things thanks to this course.
This is my first course about 3D Game Art and modeling. I am very glad that I have taken this course, it taught me lots of modeling, texturing, and presentation skills from scratch.
It was a really good experience and I learned a lot of 3D modeling, unwrap and texture also about how the game design work.
关于 Art for Games 专项课程
Do I have to use Maya/ZBrush/Substance/Marmoset? Can I use something else?
Why do I need to present my models in Marmoset if I just want to make models for games?
Wow, this seems like too much work!
Does my model have to be of a real-world object, can it be fantasy, an illustration, or my own original design?