Michigan State University
Game Design and Development 4: 3D Platformer
Michigan State University

Game Design and Development 4: 3D Platformer

This course is part of Game Design and Development with Unity 2020 Specialization

Taught in English

Some content may not be translated

Brian Winn

Instructor: Brian Winn

4,571 already enrolled

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Course

Gain insight into a topic and learn the fundamentals

4.7

(36 reviews)

Intermediate level

Recommended experience

12 hours (approximately)
Flexible schedule
Learn at your own pace

Details to know

Shareable certificate

Add to your LinkedIn profile

Assessments

4 quizzes

Course

Gain insight into a topic and learn the fundamentals

4.7

(36 reviews)

Intermediate level

Recommended experience

12 hours (approximately)
Flexible schedule
Learn at your own pace

See how employees at top companies are mastering in-demand skills

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Build your subject-matter expertise

This course is part of the Game Design and Development with Unity 2020 Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
  • Learn new concepts from industry experts
  • Gain a foundational understanding of a subject or tool
  • Develop job-relevant skills with hands-on projects
  • Earn a shareable career certificate
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There are 4 modules in this course

Are you ready to take the next step in your journey into game design and development? In this module, we will introduce the course and kick off your third game project, a 3D Platformer. In the first part of the assignment, follow along with the tutorial videos introduced in this module. In the second part of the project, you will modify the game to make it your own.

What's included

19 videos3 readings

Game making is about 10% inspiration and 90% execution. There's a significant difference between having an idea and beginning to turn that idea into something tangible. People often confuse the phrases "flushing out" and "fleshing out". Idea generation is about "flushing out" an idea. Design Documentation is focused on "fleshing out" your game idea or adding flesh to the skeleton of an idea to bring it to life. Idea generation (or ideation) and design documentation are the focus of this module.

What's included

8 videos11 readings2 quizzes

This module is all about the impact of games on business and society. If you want to make a living at making games, it is important for you to understand the business side. And I encourage you, as an aspiring game developers, to ask questions about the social impact and context of your game. As a designer, it is important to think about the impact that your creativity could possibly have on the world.

What's included

9 videos3 readings2 quizzes2 discussion prompts

In this last module, you will explore some additional resources, as well as do some soul searching on what your next step is related to game design and development. In this module, you will also finish up the 3D Platformer project, submit it for peer review, and peer review your fellow learners games. Finish the course strong!

What's included

1 video3 readings1 peer review1 discussion prompt

Instructor

Instructor ratings
4.6 (14 ratings)
Brian Winn
Michigan State University
8 Courses157,568 learners

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4.7

36 reviews

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HS
5

Reviewed on Aug 9, 2021

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4

Reviewed on Aug 2, 2022

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5

Reviewed on Feb 18, 2024

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