Welcome! This course is an introduction to the primary concepts of gaming, and an exploration of how these basic concepts affect the way gamers interact with our games. In this course you will understand what defines a “game” and the mechanics and rules behind different types of games. Through four linked assignments you'll learn ways to create and describe a game concept, and specifically what makes a compelling game. This course focuses on the conceptual underpinnings of games, and all assignments can be completed with a pencil and paper – no previous programming knowledge is required.
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课程信息
对员工进行热门技能培训能否为您的公司带来益处?
体验 Coursera 企业版您将获得的技能
- Video Game Development
- Gameplay
- Video Game Design
- Game Design
对员工进行热门技能培训能否为您的公司带来益处?
体验 Coursera 企业版提供方
授课大纲 - 您将从这门课程中学到什么
Week 1: The Simplest Games
Week 2: Rules and Discovery
Week 3: Tell a Story
Week 4: The Friend and the Enemy
审阅
- 5 stars79.70%
- 4 stars16.18%
- 3 stars2.75%
- 2 stars0.77%
- 1 star0.58%
来自游戏设计导论的热门评论
This course inspire me a lot. It is not easy, but with tons of fun. I spent a long time to think out the idea and make it and improve it. I did progress in gaming making as a fresh man. Thank you!
A super fun class, it really helped me understand the overall concept on video games and how to start with them. I recommend this class to anyone that wants to start making interesting video games.
Excellent course.
Fran is such a good teacher. He addressed all my previous concerns regarding game design and explained the fundamental features in easy to approach and direct ways.
The lecture videos from Professor Fran and his old friend were surprisingly entertaining. Kudos to the team because they were able to make it fun, informative, and engaging throughout the four weeks.
关于 游戏设计:艺术和概念 专项课程

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