In this course, you will examine how storytelling acts as a vital mechanism for driving video gameplay forward. Looking at several historical and contemporary games, you will be asked to evaluate and interpret different story styles with the goal of identifying themes and procedures for your own game ideas. We'll examine traditional narrative story processes, such as three-act structure, and how they fit into game story flows and the strategic elements of gameplay. Ultimately, you will learn how to define character, setting, and structure to create a compelling game concept.
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课程信息
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体验 Coursera 企业版您将获得的技能
- Interactive Storytelling
- Video Game Development
- Video Game Design
- Game Design
对员工进行热门技能培训能否为您的公司带来益处?
体验 Coursera 企业版提供方
授课大纲 - 您将从这门课程中学到什么
Week 1: An Introduction to Story
Week 2: Game Story Structure
Week 3: Story Workshop
Week 4: From Story to Game
审阅
- 5 stars78.23%
- 4 stars16.81%
- 3 stars3.36%
- 2 stars1.15%
- 1 star0.44%
来自电子游戏中的故事情节与叙事发展的热门评论
The course is really good and really educational and i would recommend people about it. Though the thing that i didn't like was that i wanted some more examples for different types of games.
It is as much great as it is simple. Skills and practices are given in a clear and understandable way. Exercises reinforce taken knowledge effectively. Thank you a lot for this course!
The basics of this course are well defined and prepare you for proper story and narrative development in video games. I like the step-by-step process this course takes.
it was good but i think more visual elements would have been pretty cool. Also more examples of official documents that they use in big studios, those are pretty cool but i would like some more.
关于 游戏设计:艺术和概念 专项课程

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