Create a Coin Pick-Up and Spending Mechanics in Unity

提供方
在此指导项目中,您将:
1.5 hours
初级
无需下载
分屏视频
英语(English)
仅限桌面

In this two-hour, project-based course, you'll learn how to create a currency pick-up mechanic for your game. We'll cover creating a simple heads-up display, setting up collectible coins and purchasable GameObjects, and writing C# scripts to manage the player's on-going balance. Please note: This guided project does not cover In-Application Purchases (“IAP”), which involves real money; it covers in-game money only. The guided project will introduce you to the following Unity concepts: - Particle Effects - Prefabs - Colliders, Triggers - Canvas, Text, Image - Coding techniques such as UI manipulation, Actions and subscribing to Events This project makes use of the poly-castle project created in Create Keyboard Movement Mechanics with C# in Unity. It is a complimentary course to this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein.

您要培养的技能

  • Video-game Development

  • C sharp (C#) Programming Language

  • Unity 3D

  • Unity

  • Application development

分步进行学习

在与您的工作区一起在分屏中播放的视频中,您的授课教师将指导您完成每个步骤:

指导项目工作原理

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