Object-Pooling with C# in Unity

提供方
在此指导项目中,您将:
1.5 hours
初级
无需下载
分屏视频
英语(English)
仅限桌面

In this one-hour, project-based course, you'll learn about the concept of object-pooling and its benefits in game-design. You'll learn how to write a simple class that will instantiate and store GameObjects for repeated reuse. You'll write methods that will allow the activation, return and recycling of the objects, to greatly improve memory and CPU efficiency of your games. The guided project will introduce you to the following coding concepts: - Instantiating, activating, repositioning and deactivating GameObjects - Pooling GameObjects in Queues - Spawning GameObjects from Pools

您要培养的技能

  • Video-game Development

  • C sharp (C#) Programming Language

  • Unity 3D

  • Unity

  • Application development

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在与您的工作区一起在分屏中播放的视频中,您的授课教师将指导您完成每个步骤:

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