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学生对 密歇根大学 提供的 Developing AR/VR/MR/XR Apps with WebXR, Unity & Unreal 的评价和反馈

52 个评分


This third course in the XR for Everybody specialization is geared toward the technical development of XR experiences. The course provides learners with a more technical mental model of XR technologies and the tools to approach XR development with confidence. It walks through the stages of development for both VR and AR projects, introducing the main XR development platforms as well as the key methods and tools. This third course also helps learners infer advanced XR requirements from physical/digital prototypes and teaches them how to differentiate major technical concerns, estimate development costs, and plan research necessary to advance XR. This course also has an honors track that guides learners in the implementation of 3D, VR, and AR scenes in WebXR using A-Frame and in Unity, and helps them generate a development plan with clear milestones and deliverables....



Apr 26, 2021

The entire course has been exceptionally put together for a wonderful learning experience. Highly recommended to ones looking to build a solid foundation in XR


May 26, 2022

Very hands on! Covers multiple hot topics within VR/AR.


1 - Developing AR/VR/MR/XR Apps with WebXR, Unity & Unreal 的 12 个评论(共 12 个)

创建者 Rexcel C

Aug 24, 2021

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Mar 30, 2021

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Apr 12, 2021

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Nov 2, 2021

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Sep 13, 2021

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Apr 27, 2021

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Nov 29, 2021

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Sep 1, 2022