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学生对 密歇根州立大学 提供的 Current Gen 3D Game Prop Production 的评价和反馈

25 个评分


In this course you will learn to create a photo-real game prop using modern game art production techniques. You will gather reference, generate a base model, create a high polygon model, bake details onto a low poly model, and then texture and present a final portfolio piece. This course is aimed at students who have some knowledge in 3d and game art and would like to learn more advanced techniques employed in the creation of modern game assets. We will be using Maya, Zbrush, Marmoset, and Substance Painter extensively throughout the course. When you are finished you will have your own model based of of a real-world prop suitable for use in modern game engines....



Oct 8, 2020

This is my first course about 3D Game Art and modeling. I am very glad that I have taken this course, it taught me lots of modeling, texturing, and presentation skills from scratch.


Aug 28, 2020

It was a really good experience and I learned a lot of 3D modeling, unwrap and texture also about how the game design work.



1 - Current Gen 3D Game Prop Production 的 9 个评论(共 9 个)

创建者 Abeyratne, K M I U

Oct 26, 2020

创建者 Buğra B

Oct 9, 2020

创建者 Shubhakara S

Aug 29, 2020

创建者 Pushp K A

Dec 31, 2021


Sep 22, 2022

创建者 Ramkumar

Jul 23, 2021

创建者 Francisco J G G

Aug 28, 2020

创建者 Hitesh D

Aug 5, 2020

创建者 Luciana B

Jul 1, 2022